AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games Performance in the UK for Q3 2021
The Top 5 Fidget Toys Games in the UK saw varied performance in Q3 2021, with some experiencing steady downloads and active users, while others faced declines.
In Q3 2021, the top 5 Fidget Toys Games on a unified platform in the United Kingdom showed diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into each app's performance.
Slime it: Slime Game Simulator from Slime4Fun experienced a steady decline in weekly revenue, from approximately $3.5K at the start of the quarter to around $0.7K by the end. Weekly downloads also saw a significant drop, starting from 8.8K and falling to about 1.7K. Similarly, weekly active users decreased from 17.8K to 7.9K over the quarter.
Antistress - Relaxing games by Moreno Maio maintained relatively stable weekly downloads, starting at 5.5K and ending at 1.6K. Weekly revenue fluctuated slightly, peaking at $0.3K in early August before declining to $38 by the end of September. Active users consistently decreased from 37.4K to 20.6K throughout the quarter.
Ketchapp's Fidget Spinner showed a modest performance with weekly downloads peaking at 1.2K in early August and ending the quarter at 619. Revenue remained low, fluctuating between $10 and $117. Active users saw a slight decline from 2.1K to 1.9K.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. experienced a notable drop in weekly downloads from 11.9K at the beginning of the quarter to 1.8K by the end. Revenue peaked at $79 in early August but dropped to zero in the last weeks of September. Active users also decreased significantly from 18.5K to 4.2K.
Spinner Evolution - Merge Game by PIXELCUBE STUDIOS INC. had a minimal presence, with weekly downloads peaking at 64 in late July and dropping to just 9 by the end of September. Revenue also showed a declining trend, peaking at $59 in late August before falling to zero in September. Active users were negligible throughout the quarter.
For more detailed insights and data trends, visit Sensor Tower.